
Creative Digital Media Final Year Project
Creative Digital Media Final Year Project
My FYP was called Jitterbug, an experiment in alternative ways of releasing and marketing music. In this case it is in the form of a video game. The games genre is rhythem. This means that the user makes inputs to the beat of the song. The closer they are to being in time the higher their score is. I used the game engine Unity to develop the game which involved coding in C#.
5 original songs were written, recorded, produced, mixed and mastered by myself in Ableton Live containing live elements like guitar bass and vocals. The graphics for the game were created using the Adobe Creative Cloud Suite.
My FYP was called Jitterbug, an experiment in alternative ways of releasing and marketing music. In this case it is in the form of a video game. The games genre is rhythem. This means that the user makes inputs to the beat of the song. The closer they are to being in time the higher their score is. I used the game engine Unity to develop the game which involved coding in C#.
5 original songs were written, recorded, produced, mixed and mastered by myself in Ableton Live containing live elements like guitar bass and vocals. The graphics for the game were created using the Adobe Creative Cloud Suite.

Two of the songs used in the project
Two of the songs used in the project



